How to Make a Baby Zombie Ride a Chicken in Minecraft Pe

Summoning a jockey (a mob riding on top of some other mob) can be useful for adventure maps and interesting to experiment with.

Contents

  • one Natural Generation
    • 1.1 Java Edition
    • i.2 Bedrock Edition
  • 2 Behavior
    • two.1 Rider Behavior
    • 2.2 Mountain Beliefs
    • 2.three Examples

Natural Generation [ ]

The few naturally-spawning jockeys in the game include spider jockeys (skeleton riding a spider), chicken jockeys (a baby zombie riding a chicken), too a Skeleton trap (skeletons riding skeleton horses), a ravager rider (illager riding ravager), a hoglin jockey (a baby piglin riding a baby hoglin), or a strider jockey (zombified piglin or a baby strider riding a strider).

Additionally, in Bedrock Edition baby zombies, husks, or zombie villagers tin can ride other mobs than craven, though drowned and zombified piglin jockey doesn't exist. Cave spiders can besides spawn every bit spider jockey.

A spider jockey has a 1% gamble of spawning out of every spider or cavern spider‌[ Bedrock Edition just ] spawned, and in the Nether, at that place is an eighty% chance of a spider jockey condign a Wither skeleton jockey, in snowy biomes in that location is 80% chance of cave spider jockey with stray passenger. In Java Edition Infant zombies have a 5% run a risk of spawning on a chicken and an additional v% chance if there are no chickens in a 10x6x10 area, while in Boulder Edition, infant zombies, husks, or zombie villagers has 15% chance to go jockey when endeavour to attack thespian, villager, wandering trader, or golems and can ride more mobs (not just craven). For a skeleton trap to spawn, at that place is a small fraction of a take chances they will spawn under a lightning strike in a grouping of 4 (0.75–1.5% take chances on Easy, 1.v–4% on Normal, and 2.8125–vi.75% on Hard, depending on regional difficulty).

Java Edition [ ]

They can also each be summoned via commands:

  • Spider Jockey:

/summon spider ~ ~ ~ {Passengers:[{id:skeleton,HandItems:[{id:bow,Count:1b}]}]}

  • Craven Jockey:

/summon chicken ~ ~ ~ {Passengers:[{id:zombie,IsBaby:1}]}

  • Skeleton Trap:

/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}

  • Enderman Jockey:

/summon chicken ~ ~ ~ {Passengers:[{id:enderman}]}

Baby Zombie Riding Grunter

/summon pig ~ ~ ~ {Passengers:[{id:zombie,IsBaby:1}]}

Piglin Riding Hoglin with Crossbow

/summon hoglin ~ ~ ~ {IsImmuneToZombification:1b,CannotBeHunted:1b,Passengers:[{id:piglin,IsImmuneToZombification:1b,HandItems:[{id:crossbow,Count:1b}]}]}

Bedrock Edition [ ]

Simply some jockeys can exist summoned via commands:

  • Skeleton Trap

/summon skeleton_horse ~ ~ ~ minecraft:set_trap

    • This control will spawn 4 skeleton horsemen.
  • Ravager Passenger

/summon ravager ~ ~ ~ minecraft:spawn_for_raid_with_evoker_rider

    • This control will spawn an evoker riding ravager.

/summon ravager ~ ~ ~ minecraft:spawn_with_pillager_rider

    • This control will spawn a pillager riding ravager.

/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_rider

    • This command will spawn a vindicator riding ravager.

/summon ravager ~ ~ ~ minecraft:spawn_for_raid_with_pillager_rider

    • This command volition spawn a pillager riding ravager, but the pillager drops special boodle upon death.

/summon ravager ~ ~ ~ minecraft:spawn_with_pillager_captain_rider

    • This command volition spawn a pillager riding ravager, but the pillager is raid captain.

/summon ravager ~ ~ ~ minecraft:spawn_with_vindicator_captain_rider

    • This command volition spawn a vindicator riding ravager, merely the vindicator is raid helm.

Behavior [ ]

Passenger Behavior [ ]

3 wolves turned hostile, using their cow mounts to chase and attack the player.

The "passenger" or the mob on top, will ever have control over the mob it is mounted on as of Java Edition 1.12. This means no matter what the mountain'southward intentions (attacking a villager, for example), the passenger will always accept command over the mount. For example, if y'all take a skeleton on the lesser with a zombie on top, the Zombie volition motion the mount itself and pursue a villager instead of yous (only if it notices the villager outset, like all zombies). Also, if the mount can fly, such as a bat or a parrot, the rider can wing if it so chooses. This can be used to allow whatsoever mob to look similar it is flying on its own by applying invisibility to the bottom mob using /effect. Mobs on the lesser have modest resistance, they tin motility slowly towards their own intentions (attacking a actor) just the second the passenger moves the mountain volition be forced to motion to that location.

  • /summon skeleton ~ ~ ~ {Passengers:[{id:zombie,HandItems:[{id:iron_shovel,Count:1b}]}]}

In a nutshell, the passenger will bear regularly if they are mounted on a mob, merely they will have a speed heave (equivalent to the players walking speed, or the passenger speed if the Passenger's speed is faster than the players' speed). For example, if yous have a wolf mounted on a moo-cow, and you punch the wolf, the wolf will ride the cow towards you and inflict impairment, and it will also make nearby wolves (fifty-fifty wolf jockeys) hostile. If a skeleton mounts a mob, it can strafe (as skeletons exercise when attacking). The merely exception are endermen. They will teleport away (with the passenger), if a projectile is shot through them. Nevertheless, if the enderman is the rider, it volition not teleport away but information technology cannot be damaged by projectiles.

  • /summon cow ~ ~ ~ {Passengers:[{id:enderman}]}

-If a passenger is teleported by the player information technology volition dismount the passenger and leave the mount at the previous location. For example, if you teleport all skeletons to your location, it will accept all the skeletons off the spiders and teleport them to your location.

-Passengers can be infinitely stacked as of 1.12, if you lot stack the Passengers tag correctly.

  • /summon spider ~ ~ ~ {Passengers:[{id:skeleton,Passengers:[{id:zombie,Passengers:[{id:creeper,Passengers:[{id:enderman,Passengers:[{id:bonfire}]}]}]}]}]}

6 dissimilar Monsters stacked on elevation of each other

Mountain Behavior [ ]
Java Edition

The mount, or the mob being ridden has little control since 1.12. (Before this update, the mount had complete control, the exception being chicken jockeys). They volition have "resistance", yet, where they will slowly (almost 1/quaternary of their normal walking speed) endeavour to practise whatever they are intending (attacking a player, chasing a villager). However, the passenger will always have dominance over the mount and can move it at its will. Mounts will always give the passenger a speed heave, equivalent of the player'due south walking speed, faster if the mount is naturally faster than the role player (such as a hostile enderman).

However, if there are multiple mobs of the same genre this rule can cancel out. Let say you accept 3 zombies stacked on top of each other and a cow on the very pinnacle. Well, if in that location are five zombies that'south v 10 0.25% of the speed, which ways the zombies can go as fast every bit they want, but the cow still has authorization over movement and tin can hands move a unlike direction, but the 2d the cow stops moving the zombies will resume their intentions.

If the mountain is a passive mob it cannot inflict its own damage, the rider has to inflict its own damage. If you take a skeleton riding a cow the Skeleton can attack, not the moo-cow. The just instance is where the Mount is hostile, such as a spider, if can assail equally well and leap (this is the only exception where a Mount can leap on its ain), making it deadly for the player. A neutral mob, such every bit a polar bear can attack on its own if the polar acquit itself is provoked.

It is always easier to defeat a jockey if you lot attack the mount before the rider. Knockback volition have no effect any on the rider. However, setting the mountain on burn will also ready the passenger on fire. If a mount is a hostile mob (such as an skeleton), it can notwithstanding shoot arrows at the histrion if the passenger is facing the player, every bit mount tin can turn on its own, but it takes a while due to its very small "resistance".

Making a vex a mountain does not take away its power to fly through solid blocks. This tin can exist useful if you mount a zombie on a vex, making it have the ability to wing into houses and attack players or villagers (the zombie is still in control of the vex).

Always retrieve that no affair what, the passenger has consummate control over move of the mount. If you summon a moo-cow riding a zombie the zombie can endeavour to slowly move towards the player and attack him but the 2nd the cow moves the Jockey volition movement wherever the cow desires with no resistance. The only exception to this rule would be flight mobs. Bats, ghasts and blazes cannot fly if they are passengers, just they tin can move the mount at higher speeds. If you place a ghast onto a spider, the ghast will strafe or movement forwards (as it does when it's attacking).

The only mobs that tin move freely fifty-fifty with a passenger are the wither, The ender dragon, bats, squid, parrots, and horses. Passengers have no command over these mounts whatsoever (except horses - see below).

-If a mob is summoned onto a horse, that mob will accept control over the horse until information technology bucks them off - just like a player. It will never be "tamed" by the mob, and will only stay on for a limited time.

-If a mount is teleported by the histrion, the passenger volition stay on, even if it was not the specified mob. For example, if you lot teleport all spiders to your location, information technology will too teleport spiders with passengers (spider jockeys).

As of 1.12, skeletons summoned through 'passenger' or 'mount' will non have a bow. You lot have to either equip them with a weapon (or item) or summon a skeleton with one pre-equipped.

  • /summon spider ~ ~ ~ {Passengers:[{id:skeleton,HandItems:[{id:bow,Count:1b}]}]}
Bedrock Edition

When not engaged in combat, some mobs tin can move freely without passenger controls, but when passenger try to chasing role player or mobs, the rider (passenger) will accept command. these mobs are:

  • Adult Craven
  • Cow
  • Red Mooshroom
  • Stray True cat
  • Ocelot
  • Wild Wolf
  • Spider
  • Cave Spider
  • Horse
  • Donkey
  • Mule
  • Zombie Equus caballus
  • Skeleton Equus caballus
  • Sus scrofa
  • Sheep
  • Panda
  • Adult Zombie
  • Adult Husk
  • Adult Zombie Villager

Other mobs not listed higher up behave the aforementioned way every bit mountain behavior in Java Edition.

Examples [ ]

Information icon.svg

  • /summon bat ~ ~ ~ {Passengers:[{id:skeleton,HandItems:[{id:bow,Count:1b}]}]}

A flying skeleton, you lot can make the bat invisible with /effect.

  • /summon enderman ~ ~ ~ {Passengers:[{id:creeper}]}

A teleporting creeper.

  • /summon pig ~ ~ ~ {Passengers:[{id:zombie,

ArmorItems:[{},{},{},{id:diamond_helmet,Count:1b}],HandItems:[{id:carrot_on_a_stick,Count:1b}]}]}

A zombie wearing a diamond helmet riding a hog. The zombie tin also control the pig's move.

  • /summon spider ~ ~1 ~ {Passengers:[{id:skeleton,HandItems:[{Count:1,id:bow},{Count:1,id:shield}],ArmorItems:[{Count:1,id:diamond_boots},{Count:1,id:diamond_leggings},{Count:1,id:diamond_chestplate},{Count:1,id:diamond_helmet}],CustomName:Killer,Visible:1,HandDropChances:[one.0f,1.0f],ArmorDropChances:[1.0f,ane.0f,1.0f,1.0f],ActiveEffects:[{Id:1,Amplifier:1,Duration:999999},{Id:5,Amplifier:i,Duration:999999},{Id:8,Amplifier:i,Duration:999999},{Id:12,Amplifier:0,Duration:999999}]}]}

A skeleton jockey wearing full diamond armor, a bow, a shield, and with Strength, Speed, Bound Boost, and Fire Resistance effects.

  • /summon vex ~ ~one ~ {Passengers:[{id:skeleton,HandItems:[{Count:1,id:diamond_sword},{Count:1,id:shield}],ArmorItems:[{Count:1,id:diamond_boots},{Count:ane,id:diamond_leggings},{Count:i,id:diamond_chestplate},{Count:1,id:diamond_helmet}],CustomName:Killer,Visible:1,HandDropChances:[1.0f,one.0f],ArmorDropChances:[one.0f,1.0f,ane.0f,1.0f],ActiveEffects:[{Id:1,Amplifier:1,Duration:999999},{Id:5,Amplifier:ane,Elapsing:999999},{Id:8,Amplifier:1,Elapsing:999999},{Id:12,Amplifier:0,Elapsing:999999}]}]}[

A like skeleton riding a vex.

  • /summon vindicator ~ ~one ~ {HandItems:[{Count:i,id:diamond_axe}],Passengers:[{id:evoker,Passengers:[{id:illusioner,HandItems:[{id:bow,Count:1}]}]}

An illusioner riding an evoker riding a vindicator which has a diamond axe.

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Source: https://minecraft.fandom.com/wiki/Tutorials/Summoning_jockeys

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